My Favorite PCs: Kenny “Cowboy” Garret
Sometimes, as a GM, people come to you with a character concept that has you scratching your head. Some guy says “Hey, can I play a character who’s a priest, but he’s also a were-snake and is on the run from the mob?” You want to tell them how silly that sounds to you, because you can’t really wrap your head around the idea of a snake/priest/mobster nor are you certain how on earth you’ll work such a character into your campaign and wish they’d just pick something normal and easy to follow. The thing is, though, that you shouldn’t. Well, almost never, anyway (I did have somebody want to play a character that, given the setting, all the other characters would be morally and legally obligated to kill – I talked them out of it). Let me take a second here and tell you why you should always try to say yes, though. Let me tell you about Cowboy.
Cowboy was (and arguably is – the campaign is just on an extended break) played by my friend Will in a Shadowrun campaign set in Hong Kong. He is a vampire. He is a race-car driving vampire who currently works as a mechanic/getaway driver for various Triads in Hong Kong. He is Texas-born race-car driving vampire who currently works as a mechanic/getaway driver for various Triads in Hong Kong.
Yeah, I know. This is a edge-of-setting character archetype from an out-of-setting locale doing a job that the character archetype isn’t technically suited to do. It sounded…odd. I wondered whether he might not just be happier if he played a physical adept with a focus in car driving. But no – Will wanted to play this character. Sticking to my mantra, I said yes.
Cut to 3 missions later. We’ve already established that Cowboy can turn gaseous but, when he does so, he leaves his clothes behind. All the other PCs at this point have seen Cowboy naked, which is amusing enough, but nobody knows he’s a vampire (as they are illegal persons in Hong Kong and could be murdered for a sizeable bounty). The rest of the team, at this moment, is involved in a dangerous manhunt in Kowloon Walled City, trying to find a man before the HKPD finds him, all while dodging ghouls, gangers, evil spirits, and Knight Errant response teams.
Cowboy and ork grifter Boris are holed up in a building nearby, watching the police perimeter. They notice that the cops are moving out, meaning they’ve got a fix on the target, which means the team is in trouble. The team is out of radio contact and Boris is currently getting high off novacoke, so Cowboy takes matters into his own hands. He goes gaseous, leaving his clothes behind, sneaks across the street, and infiltrates a police cruiser. He then goes corporeal again, starts up the car and, after swinging by to pick up a very-high Boris, proceeds to lead half the Hong Kong Police department on a crazy chase through the alleys and trash-strewn streets of Hong Kong’s meanest slums. He did this while naked, while a very high Boris screamed bloody murder in the seat next to him, and while playing country western music at top volume. The car lost mirrors, had a fender blown off, had bullets put through the windshield. It was magnificent!
Then, in the grandest of finales, Cowboy tried to make it into a mall parking structure before a Thunderbird got a lock on their cruiser with their assault cannon – he failed. The car disintegrated in a ball of fire and high-velocity slugs, sending Cowboy across the pavement at high speed, making a road-pizza of him. Boris, through expenditure of every ounce of luck he had, managed to survive by skipping across the reflecting pool before the mall and smashing through a plate-glass window.
Cowboy? Well, he’s a vampire, son! He just healed himself, stood up, and walked home. All buck naked, all while whistling “Thunder Road.” Good times.
So, yeah – if a player comes to you with something bonkers, say yes. Variety is the spice of life.