Alandar: A Brief History of Sorcery, Part 1 (The Energies)
The Art – known as ‘magic’ or ‘sorcery’ – is of utmost importance to life in Alandar. Indeed, one cannot separate the very stuff of sorcery from the very substance of the world itself – they are one in the same, and one who has power over the former has, by default, power over the latter.
Basic Principles
Sorcery, it should be noted, describes the substance more than it does the act. If something is of a sorcerous nature, that means it is behaving in a particular way or made up of a particular substance. The practice of sorcery is known as the Art, and is divided into two parts: the High Arts and the Low Arts. The term ‘magic’ is a superstitious word, applied by those who do not understand the powers that shape their own world to explain what they witness as being miraculous or unknowable. Nothing could be further from the truth, however. The most important fact about the Art (and the most violently guarded secret in history) is that anyone can master it. Anyone. So long as an individual possesses the proper discipline, work-ethic, intelligence, and wisdom, they can learn to become a wizard at the least and a full mage at the best. This is because sorcery is not some kind of moral reward or genetically transmitted power – it is simply another word for discussing the substance of the universe itself.
The Five Energies
The stuff of sorcery is understood by separating it into five different energies which, by their combination, comprise the physical and spiritual world that surrounds us. They are very broad, very complex concepts and should not be understood simplistically, nor should they be judged by moral concerns. The Ether is no more ‘evil’ than the Lumen can be, nor is the Fey more destructive than the Dweomer, per se. The world, as you should know by now, is a complicated and contradictory place. The energies are as follows:
The Lumen is the power of growth, life, and light. It has affinity with the number seven, the color white, and is commonly associated with ‘positive’ feelings and emotions, though this is a simplistic view. It is perhaps best understood as the power of connectivity and community – of how multiple parts work together to benefit a whole. This explains how it echoes with growth (the life force of our body growing by incorporating materials into itself to benefit the whole), kindness (being kind to one another enhances cooperation and benefits society), and so on. It is most strongly found in healthy soil or among plants and trees, and so has become associated with the Earth, even though it is hardly limited to that arena.
The Ether is the Lumen’s opposing force – the power of death, decay, and darkness. Its affinities are the number thirteen, the color black, and is commonly associated with ‘negative’ feelings and emotions like falsehood, deception, and cruelty. Like the Lumen, its true nature is rather more nuanced. The Ether is the power of solitude or self-interest – how individual members cease to operate in conjunction for the benefit of said individuals. In this way, it has connections with the Fey just as the Lumen has connections with the Dweomer, but it should be noted that other aspects of the Ether (lies, plots, binding) have much in common with the Dweomer, and so we must not simplify the world into a dualistic paradigm. The Ether is all about caring for the self, and hence decay and death (where things cease to operate in concert and, rather, dissociate themselves and break down into their constituent units). It is solitary, and therefore has affinity with lies and treachery and stealth – acts that benefit individuals who act outside social order. Due to its mysterious and oft-mercurial nature, the Ether has become associated with water – rivers, oceans, lakes, etc. – and is very powerful in those arenas.
The Dweomer is the power of order, stability, and reason. It has affinity with the number three, the color blue, and is considered the ‘rational’ power, though both the Ether and Lumen have their rational aspects. The Dweomer, however, is more pure – it is completely lacking in emotional content. At its most basic level, the Dweomer exists as the lack of motion – rigid, unchanging, sensible, and controlling. It is, for this reason, most easily channeled in cold environments – a lack of motion among most aspects of nature is common at lower temperatures, thanks to the increased dweomeric presence there. Though often considered a ‘good’ force when compared with its opposite, the Fey, this is easily found to be false by simply considering the behavior of tyrants and slavers – chains are dweomeric in nature more than they are anything else. The Dweomer is associated with the open sky and the wind, which seems contradictory at first blush, but must be understood in context: the sky, though in motion, is an orderly thing, as the passage of the stars and moon can attest, as can the rigid nature of the seasons. Even the winds are predictable, as sailors can attest, and often any variation is due to unusual spikes in temperature, which leads us to a discussion of the fourth energy.
The Fey is the power of chaos, madness, and complete freedom. It has affinity with the number one, the color red, and is considered to be the power of destruction, though that isn’t strictly fair. The Fey is pure emotion and chaos – absolute freedom of motion. This has the side effect of often being destructive – the Fey knocks down what the Deweomer builds – but it is worth noting that the Fey’s behavior often leads to growth and needed change (in other words, its destruction leads to the Lumen’s growth or the Ether’s decay, and often both), and in this sense is both essential and very positive. The Fey, unsurprisingly, is associated with fire – the destroyer, but also the giver of warmth and life.
The Astral is the fifth energy and requires special mention. For long ages, the existence of the Astral was unknown or misunderstood, because it does not, in and of itself, do much of anything. The Astral provides the medium through which all of the rest of the powers move and operate. The Astral is present everywhere, and is rarely more or less present in any one location (the ley lines excepted, but in those places there is more of everything, so that stands to reason). Were it not for the Astral, the world would cease to exist as the four opposing powers would cancel one another out in a colossal explosion. In practical terms, the Astral seems to be the chief governor of Time and Space and (arguably) fate and causality. Though technically colorless, gray has become its associated color and it has a demonstrated affinity with the number five. The Astral, though probably the most important energy, is the least visible and hardest to manipulate. Only the great magi of the Arcanostrum have had much luck with it and, indeed, this is probably why they are the current rulers of the sorcerous world.
The High Arts Vs the Low Arts
As already alluded to, the work of the magician (put crudely, but for the sake of clarity), is separated into practitioners of the High Arts and Low Arts. The High Arts are the great works of sorcery itself. It is the direct manipulation of the five energies through incantation, focus, and ritual. It is very powerful and very flexible and is the source of everything we commonly understand as sorcery. Indeed, it is these acts that only a ‘sorcerer’ (in the technical sense) can perform.
The Low Arts, conversely, are those arts that manipulate the five energies indirectly, through materials and mediums that shape the ley of the universe. The ley, by the by, is a generic term referring to the general disposition of sorcerous energy in an area. So, for instance, if someone were to say a place has a ‘dweomeric’ ley, it would mean there is a preponderance of dweomeric energy present and, therefore, proportionally less Fey energy. In any event, practicioners of the Low Arts include alchemists (who work together chemicals and materials to create sorcerous concoctions), thaumaturges (who distill purer sorcerous energies from the universe through careful scientific processes), warlocks (who construct items that channel sorcerous energy into machine-work), and so on. Though they may go by a variety of professional titles (witch, talismancer, etc.), the vast majority of Low Arts practitioners fall broadly into the preceeding three categories. While certainly important and powerful in their own way, there is little that the Low Arts can accomplish that the High Arts cannot do also, but more powerfully and more quickly (though at much greater risk to the sorcerer). The Low Arts, however, require somewhat less schooling and are far less risky. Accordingly, practitioners of the Low Arts are much more common in society, especially here in the West.
To Be Continued…
Posted on July 17, 2014, in Alandar, Fiction and tagged Alandar, fantasy, Magic, sorcery, The Oldest Trick, world building. Bookmark the permalink. 1 Comment.
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