More Than Pointy Ears
Posted by aahabershaw
I’ve been playing and reading a lot of Dungeons and Dragons related stuff recently. It’s been years since I swore off D&D (the mid 90s, I believe) and I am becoming reacquainted with the things I like and the things I do not like. This post is about one of the things that I don’t like: D&D Elves.
I always had a problem with Elves back in the old days. I remember thinking they were seriously lame and that geeks’ obsessions with them were weird and annoying. As the years passed, this feeling dimmed, and I became a fan of elves as I encountered them in the Warhammer universe, in Jackson’s Lord of the Rings movies, and other places as well. I eventually came to think that my dislike of elves was simply adolescent rebellion (of a strange sort) against what was “cool” (and yes, I’m painfully aware how ridiculous it is to discuss that which is “cool” or “not cool” in D&D).
Now that I’m back in the D&D world, I can confidently tell you that grown-up me was wrong and adolescent me was right: D&D Elves do, in fact, suck. What I was wrong about, however, were the reasons why this is.
Just Another Pointy-Eared Dude
The problem with D&D Elves is that, for all the window-dressing of a long-lived, wise race living aloof in their silver palaces or mystical forests, in practice they are nothing like that. Elves are just humans with better hair. They are, for lack of a better term, “cool humans.” People who play elves tend to do so just for their abilities; it is really rare that I have seen anybody bothering playing an elf like an elf. Dwarves, Halflings, Gnomes, Half-orcs, and so on all have distinct and interesting role-playing elements that most people use to make their characters interesting. Elves? Nope. An elf talks like a human, acts like a human, has human feelings, and is essentially identical to humans except according to the rules, wherein they get a couple special buffs that humans don’t.
Part of this is the fault of the game itself. D&D is so very obsessed with game-balance, that they try to keep everything even-steven between the playable races and, furthermore, they promote a world wherein elves and dwarves and gnomes and such live side-by-side in general harmony and equality, all of which essentially homogenizes the races into different flavors of human being. Really, all an elf is is a set of different characteristics for the purpose of gameplay. Any role-playing aspect of elves is often too abstract or too serious to be actively interesting to your average Mountain Dew-chugging basement dweller. You don’t play an elf to be an arrogant prick, you play an elf because you want skills like Legolas but also want to be about the same size as a regular person so that the majority of enchanted chain mail shirts you find will fit.
The Children of Silver Starlight
That, however, is not how I see elves at all. I see elves as among the most alien of the demihuman races, not the least. These are beings who do not know sickness, old age, or fatigue and who live for centuries on the edge of our reality. Their every movement is graceful, their voices are pure , and their arts are ancient and beautiful. They are a species who once ruled the world in justice and peace until they, through their arrogance, failed and suffered. That suffering is still new to them, though it be ancient history to humanity. Elves are supposed to represent the best of everything, but tempered with arrogance and grief that no human can understand. They are not like us.
This, of course, is the root of the problem. It’s hard to put yourself in Elrond’s pointy shoes. How do you act? What kind of things do you say? Now, we of this enlightened age have access to a wide variety of examples of this; the actors and actresses who have played the elves in the Lord of the Rings films are great inspiration. More generally, though, I try to think of this: how would you feel if the weight of the world were on your shoulders? How would you feel if you knew you (and your people) had dropped that weight, dooming mortal beings to suffer and languish in barbarism? That’s how elves feel. All the time. Humans have the privilege of short lives and shorter memories – they can throw off their grief and their failures, dust themselves off, and try again. Elves lack this resilience. They are strong – far stronger than humans – but the breadth of history is just a moment for them, and their grief is never washed away. For them, time does not heal all wounds. They get to see their failures magnify through the ages of history. Elrond has been beating himself up for centuries over not killing Isildur on the slopes of Mount Doom and tossing the ring in the lava. Now, he sees a new generation faced with that ancient evil that he could have stopped, but didn’t. If you want to know why he’s serious and grim, that’s why.
This is tall order for your average D&D game, granted. Not everybody wants to be the serious guy, nor do they always want to play alongside him while you are making your fart jokes with your dwarf pals. That, though, is what elves are about – the long view, the weight of the past, and the hope for the future. They can be happy, too, but probably about things that others think are strange. They are not looking for quick fixes, they are not looking to forget their problems, and they are not looking for ephemeral pleasures. They are seeking to right wrongs, to save the good, and to fight against a world that seems forever sliding into the Shadow. I am currently playing with a guy who, I feel, is trying to do this on some level, but he is unsure how to proceed, since what an elf asks of you is to rise above the typical petty concerns of a D&D party. Still, he consistently refuses gold and treasure (because it has no worth to him) and, instead, thinks in the long term. It’s fun to watch, but I can tell it takes him a bit out of joint sometimes.
Still, it’s a lot better than another dual-scimitar wielding drow elf, right?