Category Archives: Fiction
Stories I’ve posted here.
Well, Graphic Audio keeps rolling along, releasing further books in The Saga of the Redeemed! Right now you can get your hands on both No Good Deed and Dead But Once (books 2 and 3) and I have on good authority that the final book in the series – The Far Far Better Thing – will be releasing soon (in two parts).
Zombies Need Brains has asked me to be an “anchor author” for their new and upcoming anthology, When Worlds Collide. Here’s the skinny on that one:
Throughout history, different cultures have collided in different ways, whether it be the peaceful contact between Rome and Han China in the second century that established the Silk Road, or the more violent interactions between Europe and the Americas thirteen hundred years later. Such first contact stories have long been a staple of speculative fiction. The stories featured in WHEN WORLDS COLLIDE will continue this long tradition as the authors explore the myriad ways in which two cultures—alien or fae, machine or human—can clash. Will the colliding societies manage to peacefully coexist after they finally meet? Or will they embark instead on a path of mutual self-destruction? Find out—WHEN WORLDS COLLIDE.
Edited by S.C. Butler & Joshua Palmatier, WHEN WORLDS COLLIDE will contain approximately fourteen stories with an average length of 6,000 words each. Anchor authors include:
- S.C. Butler,
- Esther Friesner,
- Auston Habershaw,
- Steven Harper,
- Nancy Holzner,
- Howard Andrew Jones,
- Stephen Leigh,
- Violette Malan, and
- Alan Smale
They will be running a Kickstarter soon to fund the project – I’ll of course be promoting it here. In the meantime, you writers out there should start sharpening your short fiction game and submit to this and the other anthologies that ZNB has coming up. I’d love to share a table of contents with you all!
Thanks, and I’ll be posting again soon!
Hello, all my isolated friends.
Feeling lonely? Want an escape? Well, I’ve got the perfect getaway! The good folks over at Graphic Audio who specialize in creating super cool audio dramas (with a full cast, musical score, sound effects – the works!) have just released part 2 of my Saga of the Redeemed, titled Iron and Blood.
It’s the second half of the first book (The Oldest Trick), which continues the story of Tyvian Reldamar, rogue duelist and dastardly smuggler, in his quest for revenge while saddled with a magic ring that just won’t let him do anything evil. If you missed the first part, you can get that from Graphic Audio here.
There’s swordfights, man-eating gnolls, wizard’s duels, ancient ruins, conspiracies, found families, and so much more! And if you listen to these two and can’t wait for the next one? Well, the whole series is complete and available in book form, on sale everywhere fine e-books are sold.
So, help me help you by getting these excellent fantasy stories into your hands as soon as possible! Click on the links! You won’t regret it!
Hail, weak and irrelevant wetlanders! It is I, Vrokthar the Skull-feaster, come to taunt you at your darkest hour, just as was foretold by the casting of the bones!
I must say that I have been waiting a long time for this. Long has Vrokthar anticipated the collapse of your decadent and corrupt civilization – such a thing was inevitable, just as the sun sets and the coming of the winter frost. And yet, despite this, Vrokthar is…underwhelmed.
Your civilization is on the brink of destruction and all I get is…Tiger King?
Where…where are the hordes of zombies? Where is the rain of fire from your distant adversaries? Where are the howling wolves and the roaming packs of lunatics on dirt bikes? WHERE ARE THEY?
Because that is the apocalypse Vrokthar demands! If I am to descend into the chaos of your doom and chain thee to the wheels of my battle-wagon, I want there to be a decent fight, first. I wish to cast down your meager guardians, clad in their football pads and armed with crude aluminum clubs, with the strength of my mighty weapons and the sight of my invincible immensity! Not…not crash into some losers apartment and slay him in his pajamas while he binges on Picard!
And, for another thing, if you think I’m even going to raid down there this year, you’re nuts.
Vrokthar does not truck with germs. Why else wouldst he dwell here, in the frozen north, well beyond the breeding ground of any tropical plague? Because, well…
Because Vrokthar fears disease, okay? There, it has been spoken. Getting sick is scary, especially when your health plan is just some magic talismans way past their expiration date and some dentist you kidnapped back in 2012 that you’ve been keeping in a cage for just this occasion. And, it is now that Vrokthar learns the awful truth – dentists know NOTHING of plagues! Just plaque! PLAQUE!
WHAT THE FUCK EVEN IS PLAQUE?!
But no matter. What is important here is that you – yonder slackbrained imbeciles and limp-limbed toadies – have managed to find a way to have an apocalypse that is just NO FUN AT ALL! All you idiots need to do to survive is sit on your needlessly over-cushioned settees and watch infinite hours of brainless, juvenile entertainment, and for some reason you can’t even manage it! You miss your friends? DO YOU HAVE ANY IDEA HOW LONG THE WINTERS ARE UP HERE? I live in a tiny cave that stinks of dead animals and dentist piss for seven fucking months a year, and you assholes can’t give up going to the bar for a few weeks? WHAT IS WRONG WITH YOU?
I think this is all a ploy, yes. All of you are just trying to cheat Vrokthar of his long-imagined revenge! You’re going to get yourselves killed in this, the most terrifying and least violent of ways, just so I won’t come down there and force you to build a pyramid in my honor in some post-apocalyptic wasteland. Ah, yes – you thought you had duped the mighty Vrokthar, but no, his keen intellect hath pierced your tattered ruse! HA!
Of course, I am not going to come down there and do anything about it. Not yet. You filthy creeps could all be sick, and Barry and I are not about to get any kind of illness here in our cozy little cave.
(Barry is the dentist, by the way. He bids greetings to his family, who doubtless gave him up for dead long ago and have found a new father to serve, as I remind him of daily.)
But I digress.
The point is, I’m angry with all of you and deeply disappointed. I thought, at the least, you might have managed an entertaining demise. But no matter. I will see you in July or something and oh, then you will pay! You will pay mightily!
Disclaimer: what follows is some world-building notes from a fantasy setting I’ve been developing for the past year or two, primarily in short fiction.
As my captors will never deign to write their history themselves, let alone read it, I, Yrelliel Dawnsbreath, the last of the the elves, take up my quill and scratch this missive in the diluted blood of my own people. So that people, one day, may know.
The wars were lost. This much is obvious. The kingdoms of humanity were crushed, the dwarven empire ground to dust, and the immortal courts of the elves slaughtered and forgotten. This was over a century ago now, though the pain of it is still keen. Know you the old human proverb, “time heals all wounds?” Not so for the children of the twilit world – we elves remember. We remember as it was yesterday, and for all time. I envy my ancient human friends now, long sent to their rest, leaving scarcely a ghost to haunt me.
But my monitor – a hobgoblin named Fether – grows anxious. He believes me to be writing something I ought not, which indeed I am. How fortunate I am that he cannot read my calligraphy. Oh, how my mother would laugh. She always found my penmanship abysmal. Now, after the world I knew has ended, how funny it is that such terrible handwriting would serve as my primary defense.
But, to business.
All orcs are born goblins. This was not commonly known in the World Before, but now it occupies my thoughts at all times. The species, which we once thought four distinct races, is really one. How arrogant of us to never learn this. How steep the cost of such pride.
Goblins are wretched creatures. Usually discarded by their mothers shortly after birth, they grow quickly into vicious, adaptable little creatures who know nothing but hunger and terror in equal measures. But I will say this: their cruelty is not genetic. Many have been the young goblins set to bring me food or spy upon my rest or run this or that errand of my captors who has looked at me not with revulsion and hatred, but with curiosity and wonderment. I see in their red-rimmed gaze the same innocence and eager energy I remember among human children, though goblins are physically the most superior children ever born. By the age of five summers they can sprint as well as any elf I can recall, and their nimble little fingers are capable of great feats of ingenuity.
Goblins survive on their wits and their will alone. Orc society shows them little mercy. They are servants, slaves, and even more wretched things in this world, and it twists them to become their worst selves or, as is often the case, kills them before they can ever amount to anything worthwhile.
The species is always growing, always feeding. The more a goblin eats, the larger they get. Eventually, they grow large enough to depart the title of “goblin” altogether, though when exactly this occurs is subject to some debate, I gather. In any event, food is strictly controlled, strictly rationed. Only those goblins that prove themselves worthy of their masters’ affection are fed, and the rest eat only what they can steal. If they are very lucky, they become hobgoblins.
Hobgoblins are the managers of orc society. Their chief responsibility lies in keeping the labor force (the goblins) in line, by lash or by hook. They are granted greater privileges by their orc masters – regular meals, a degree of protection from other orcs, access to equipment and training. Aboard a leviathan, hobgoblins act as reliable foot soldiers, as only they have a degree of loyalty to their orc masters. Like goblins, they are clever and ingenious, devising the vast bureaucracy that allows Orcdom to function and constructing the huge machines that gave it the capacity to overcome the world of old. If they are met with success, they are permitted to attend the feasting table of their orc master and are showered with food. In time, should they continue to impress their masters, they will soon grow large enough to become an orc themselves.
The orcs, of course, are the warlords, rulers, tyrants, and masters of this society. Huge, bulky, violent, and only occasionally cunning, they live for conquest, whether in the military or civilian arenas. Their hunger is, of course, their defining feature. Whatever civilized traits they once possessed have long since been beaten out of them by their hardscrabble climb to the top of the social pyramid. They are without imagination, as imagination is seen as a threat to their society. There are no artists in this world of theirs. No poets. Scarcely any scholars worth the name.
Just an elf with poor penmanship chained in a tower.
There is, of course, one more evolution beyond that of the orc. It is rarely spoken of in orc society, as the orcs fear what the greatest among them become. Should an orc be unusually successful, whether at war with other tribes or even as a merchant or ruler or otherwise, and should they gorge themselves on feasts that would embarrass even the most gluttonous human king of old, they will, of course, continue to grow. As they grow – and indeed along their whole history of growth, from their birth as a goblin onwards – their hunger becomes more and more part of who they are. The orcs are balanced (barely) between the intelligence of their former self and the barbaric hunger that has gotten them this far. For trolls, they have fallen off the precipice.
Trolls are gigantic creatures, standing ten or even fifteen feet tall and weighing as much as four or five horses. They are nothing but unrestrained appetite, eating everything they come across, regenerating even the most grievous wounds, and leaving behind them a trail of destruction. They are a thing apart in orc society – more beast that being – and bear with them a kind of religious awe. Indeed, I have heard of whole troops of dispossessed goblins, hobgoblins, and even orcs that follow in their wake, worshiping the passing of the troll and feasting upon that which was left behind. These fanatical bands are a scourge upon the order of this society, but one that Orcdom insists is necessary, for some reason. I cannot understand it. In my old life I would not have wished to. But now?
Now, there is little I have to do but to understand this new world in which I live. To marvel at its perversity and its strange vitality. And to write it so that my orcish captors will never truly know what I write of them.
So, when I tell people I write novels, one of the most common responses I get is “are they available in audio book?” My answer, sadly, has been a reluctant “no.”
That is, until NOW!
Well, no, not exactly now – soon.
Thanks to the tireless efforts of my agency, I’ve secured a deal with Graphic Audio to produce The Saga of the Redeemed in audio format! And not only audio format – Graphic Audio basically does audio dramas. Full cast recording! Sound effects! Music! It all sounds so, so cool. I absolutely cannot wait to hear Tyvian, Artus, Myreon, and Hool (and Sahand! And Lyrelle!) come to life!
Anyway, it’s early days yet – there’s no set release date, though it seems very possible part one will be available sometime in 2020 – and I’ll be certain to keep you posted on how things develop. But I wanted to let you all know, because it’s just SO AWESOME!
Soon, none of you will have any excuse not to read my books. None. They’re going to be like little movies that can play in your brain, and who doesn’t love that!
Anyway, back to work. Talk to you later!
My story “The Masochist’s Assistant” is now up on PodCastle. It’s a free audio production of my work and it, more generally, a fabulous site if you dig fantasy (and check out companion sites PseudoPod and Escape Pod for all your horror and scifi needs, too). I’m very proud of this story (which was originally published in F&SF) and narrator Matt Dovey has done an excellent job reading it! Do check it out if you’ve got a chance!
Also I’m going to be in Dublin for WorldCon very soon! If you’re there too, I hope we cross paths. I’ll be sitting on a couple panels (both on Saturday – one on Improv and its uses for Writing and one on Luddites of SciFi) and it should be a great time. I’ll be traveling a lot leading up to the con, so I won’t be posting here until afterwards. I’ll see you all in Dublin and, barring that, I’ll let you all know how it goes!
Hey, everyone! I’ve got a new short story out (well, a flash story – it’s very short) out in this July 2019 issue of Galaxy’s Edge. I’m in a great issue, too, alongside such brilliant writers as Robert J Sawyer, Nancy Kress, Kevin J Anderson, Gregory Benford, and more! The best part is this: for this month only, you can read my story and others for free online! Just go to the website and check it out!
My story is my take on the zombie apocalypse and it is like, maybe, 1500 words, so you have no excuse not to read it. Go and check it out now!
So, Readercon this past weekend was a lot of fun, even though I was only there for one day. I saw two very interesting and engaging talks, one by Graham Sleight about Instrumentality and Science Fiction (is SF useful as a predictive tool for the future) and one by Austin Grossman about the origin of genre. Both fascinating, both mixtures of things I didn’t know and things I did, and both of which I’ll be chewing over for a while.
I was on a panel about World’s Worst Jobs that was great, great fun and I heard a bunch of crazy stories (and got to tell one, too). I gave a reading from Dead But Once that had a small audience, but was well received. To wrap it all up, I went to the launch party for Max Gladstone and Amal El-Mohtar’s This is How You Lose the Time War, which just sounds like an amazing book you should all go out and buy right now.
So, overall a great experience at another great Readercon!
I continue working through the summer on not just one novel, but two. Well, in truth, the first draft of the first novel I wrote this summer crashed and burned last week and I need to let the wreckage settle while I consider how to make another attempt (probably not until after Christmas). So I’m working on a second one now, which I won’t have time to finish before the Fall Semester kicks in, but I’m hoping I can at least get a sizeable chunk done. What kinds of books are they? Well, the first is a gritty space opera full of bizarre aliens and no humans whatsoever and the second is a more humorous thing set in a modern mall involving mythical creatures. So, in other words, totally different things. Is this good? Bad? Unwise? I don’t know. My agent seems to think it will be fine, but one wonders nevertheless.
In any event, onward and upward! Talk to you folks soon!
(Author’s note: what follows is a bit of world-building for my current novel project, tentatively titled The Iterating Assassin)
There is a simple and clear distinction to be made between the Great Races of our Union and the Lesser Races. The Great Races are those species who have overcome the Great Filter and achieved interstellar civilization. This has most commonly culminated in the achievement of FTL travel with slipdrive, but not necessarily. The Voosk, for instance, achieved it with slowships of incredibly ingenious design and the Bodani with sublight, self-propagating probes, even if both species went on to steal slipdrive technology later in their development.
Those species who have failed to achieve interstellar civilization are, by definition, lesser than those that have. This can be seen as unjust, but this is not a question of justice, but merely a practical question of social and intellectual maturity. The Great Filter is the single most important challenge any civilization faces, and any civilization that has never grappled with it and won cannot be considered equal to those who have.
So, the Filter exhibits as a series of converging crises. Any one of these crises can destroy a planet-bound or even system-bound civilization utterly, and every one of them is inevitable. These crises are as follows:
The Resource Crisis
Any successful civilization reaches the point where it uses more resources than any given planet or star system can reasonably provide via what we shall generously term “conventional” means (i.e. means outside of quantum or dark matter sources). Without tackling the Resource Crisis, the civilization will starve itself out of existence.
The Belligerence Crisis
Any sufficiently advanced civilization has at its disposal weaponry able to destroy itself. Civilizations that cannot find a way to cooperate and avoid self-destruction obviously will never overcome the Filter, as they will become extinct.
The Population/Travel Crisis
Advanced civilizations will have a positive birth rate. Inveitably, this birth rate will exceed the civilization’s capacity to provide for that population. This can be a direct side-effect of the Resource Crisis, but even if provided for materially, the growing population will lead to added instability, exacerbating both the Billigerence Crisis and the Contact Crisis. There is some argument among scholars whether this is a distinct crisis at all, but rather just a side-effect of other crises. This is also called the “Travel Crisis” for some, since this crisis can be alleviated (however temporarily) by being able to escape the confines of a single planet or series of planets.
The Contact Crisis
Advanced civilizations often will make quite a lot of interstellar noise. This attracts the attention of interstellar species, who frequently seek to make contact. In the best case scenario, a system-bound species that encounters an interstellar species is quickly overcome and becomes a vassal state to the more influential and more powerful species. In the worst case, one of the planet-eating Marshals discover the civilization and consume it.
So, the barrier to becoming a Great Race involve solving the Resource, Belligerence, and Population Crises before the Contact Crisis happens and the civilization in question reaches a satisfactory resolution to said First Contact episode. This is a rare thing indeed, and hence there are only six Great Races (eight if one counts Skennite and the Marshals).
And what of the Lesser Races? Well, that is a complex tale, perhaps best illustrated with a case study: the Quinix of Sadura.
The Quinix are arachnids of great size and intellect. They seem to grow indefinitely, but the largest specimens have
been recorded as being some 3.5 meters in diameter, from leg to leg. On average, they are between 1 and 2 meters in diameter, with eight legs, each of which sporting a three-fingered “hand” of remarkable strength and dexterity. They have six eyes and can see deep into the infrared spectrum, which serves them well in their very dim natural environs.
Quinix are omnivorous, but have a noted preference for meat. Like most arachnids, they digest their food outside their bodies using a venom injected via their fangs. Given their large size, their fangs are not of considerable size. The Quinix do not kill with their fangs, but usually use tools or even their thread and cables to kill prey before eating.
The Qunix have spinnerets, like many arachnids, and are able to weave fibers of incredible strength and elasticity from their bodies. A single adult Quinix can weave several kilometers of fiber before exhausting their stores and needing to rest. When working as a group, they are capable of building complex structures of all manner of shape and size, all with their bodies.
The Quinix are clan-based organisms by dint of biology. Quinix females only lay a single egg during their lifetime (and the process of laying the egg and caring for it is usually fatal for the mother). If successfully fertilized, that egg hatches to produce many hundreds of offspring who are, as of that moment, a single social entity. These young clans receive guidance from their father’s clan and revere their mother’s clan as holy and sacrosanct. A complex web (please pardon the pun) of social and clan relationships governs Quinix society, tied together by a mind-boggling network of relationships. Mortality on Sadura is high (the vertical environment, the constant tectonic activity, the predators, and wars between so-called “oblique” clans – clans with no familiar connection) and therefore population numbers are low, overall.
As the Quinix live in a subterranean environment (and have to – the surface of Sadura is a radiation-soaked wasteland thanks to its proximity to its red giant sun), they have no conception of night and day. Indeed, they have a very poor reckoning of time in general and, to the extent that they do tell time, it is only via generational figures (clan related, again). They follow erratic circadian rhythms that are difficult for other species to tolerate, and do not seem to rush to do much of anything.
Additionally, their concept of life and death are likewise complex. For the Quinix, one’s life includes not only the animate existence of their body, but also the continued existence of their woven cables and webs. Without destroying the cables that they wove in life, a Quinix is still considered “alive” by all social standards. Therefore, buildings woven out of Qunix fibers are quite literally “alive” in a sense difficult for other species to understand or appreciate. Cutting a cable on purpose is an act of fatal violence.
Due to the confluence of these physiological and social factors, the Quinix have not and never will be able to exceed the Great Filter. While they developed metal-working technology (made difficult by Sadura’s highly flammable high-oxygen environment), their natural building abilities hampered their interest in exploring more complex materials science that would have allowed them to progress from the construction of iron-based tools and trinkets. They therefore have never and would never develop the technology capable of destroying themselves, are not successful enough to have a resource shortage, have (or had) a near-zero birthrate, and would eventually have been discovered and consumed by a Marshal if they ever developed a radio transmitter.
Fortunately and also unfortunately for them, they were discovered by the Dryth Solon, Kaskar Indomitable in C30.10, and have spent the last two and a half cycles as a Lesser Race under the auspices of the Union of Stars. This means they they will not be haphazardly eaten by a passing Marshal (good), but also means that any further technological or social advancement will be under the influence of the Great Races that have come to their planet. They are in a permanent state of arrested development.
Furthermore, and perhaps even more unfortunately, the changes wrought by the Union to make Sadura more hospitable to the Great Races has had an exacerbated effect on Quinix society and Sadura’s ecology. Stabilizing the tectonic activity has permitted huge cities to be built, resulting in a spike in the Quinix birthrate but also nowhere for those Quinix to go except into off-world settlements. They are a servant species on their own planet, their old clan wars and dreams of dominion crushed beneath the off-worlder’s technological superiority. The Quinix are gradually losing their cultural identity and are no longer masters of their own environment. It is difficult to say what will become of them, but whatever it is, they will never again control their own destiny. Unjust? Perhaps. But also inevitable and unavoidable for those who fail to overcome the Filter.
All things considered, being relegated to a servant species is vastly superior to many of the other alternatives: ecological or military extinction, or possibly being devoured by a void-dwelling macroorganism.
Welcome, brave adventurers! Do not be afraid – I am not your enemy, only a guide. You have journeyed far and suffered much to attain the summit of this, the Mountain of Prophesy. Here lies the Ultimate Treasure for one of you to claim. But be warned! The Treasure is not for the meek nor the idle; it asks of you a terrible price. One of you must sacrifice yourself willingly for the good of others by leaping from the top of this cliff, falling to your death. Only then will your companions be gifted with the Ultimate Treasure and your quest will be at an end.
Of course – and please bear with me here – there are a few provisos and rules to go over, just so we’re clear on what’s being asked here. I know, I know – this is supposed to be your climatic moment, I understand, but I’ve been here a few aeons and I think we’ll all be happier if I dispel any gray area before we begin. In my experience, everyone will be happier in the end.
Look, I feel what I’m asking is pretty clear, too – one of you needs to jump to your death right there and then you get the treasure. Pretty clear. But, just in case you were hoping for some kind of technicality, here, let me be explicit: there is no scenario that ends with you getting the Treasure and also all of you walking away alive. No resurrection. No creating a clone of yourself and getting the clone to jump off the mountain (oh, and by the way, everybody who’s tried that has really regretted it, believe me. Total shitshow, that plan).
And jumping off the mountain presumes you will die by hitting those jagged rocks way down there. No jumping, levitating halfway down, and then arguing that we’re all mortal or some nonsense and that you’ll totally die someday. Same thing goes for those of you so tough you hit the rocks down there and you’re fine – you’ve got to die.
I’m really very sorry, but these are the rules. I didn’t even make these rules, so threatening me won’t make any difference. This is some immutable, Laws of Creation-type shit. I just work here, and I’m not even technically alive, so getting me to jump off for you guys won’t work either.
Oh, and no psychic bullshit! No hypnotizing your friends into jumping off in your place or finding some poor hapless villager and charming them so that they’ll do anything for you and getting them to commit suicide. Consent, assholes – learn the word.
And yeah, it’s got to be one of you guys who climbed the mountain. You can’t teleport in your aging grandma who has two weeks to live and talk her into it. This is supposed to be an ordeal, people. There is a price to be paid. Don’t be dicks.
Look, there’s no point in getting mad at me – it wasn’t my idea to take on this quest to defeat the Ultimate Evil. I’m not the jerk here. C’mon – you were just talking about throwing your grandma off a damned cliff, you little shit.
Hey, nobody’s saying anybody needs to jump – you can go walk yourself down the mountain, for all I care. Live a happy life somewhere. I don’t give a shit, honestly I don’t. I don’t get paid on commission or something. It’s just no jump means no Treasure. Them’s the breaks.
You know what – fine! Leave. Oh stop with all the whining. Oh – oh really? You went there, huh? You think I haven’t heard all this before? Fuck off, you self-entitled little piss-ants. Beat it! Go on now – get. I got better shit to do than listen to this abuse – me, who later on has to climb his old bones down the whole damned mountain and clean your dead ass off those rocks. Fucking exhausting, is what that is. Not jumping is doing me a favor, honestly.
Ye fickle gods, some people.
Maybe I should just post this on a sign or something.
Hey! Those of you in the Boston area tonight (May 9th, 2019), come by Pandemonium Books and Games in Cambridge. I’ll be there between 7pm and 9pm, signing books and chatting with fans. See you there!
Behold, it is I, Vrokthar, Scourge of the Northern Wastes! I have once more emerged from my winter feasting, the stores of my longhouse long since depleted, and the meatier of my servants devoured. I look upon thy lands with a hunger that may be sated only by the screams of the cowardly, and soon will my ravaging hordes ride forth in battle.
First, though, I caught up on thy many professional sporting events, wherein you weakling fools pretend to be warriors for a limited period of time while maneuvering various spheres past various posts and, for some reason, slaughter no one and leave their weapons behind. Of this I have proclaimed my displeasure before, and it is not Vrokthar’s mighty purpose to repeat himself. No. There are other things that must be declared the farce that they are.
What is going on with post-game “entertainment?”
At first, Vrokthar assumed this would be an hour-long victory celebration, where we would watch the victors divide the spoils of their conquests, make merry with one another, and heap insults upon vanquished foe all while boasting that still greater victories were to come. This would be a worthy use of time, as few enjoy a good boast more than Vrokthar the Unspeakably Mighty and Crusher of Mountains. Ask any of my thanes, and they will tell thee that my hall is thick with the smoke of roasted meat and the roars of drunken warriors, describing their feats.
But this…this “post-game” nonsense was nothing of the kind. It was merely prattling bards asking idiotic questions of blank eyed athletes: “How did you think you did today?” and “What are you going to do to win next time?”
And their answers? Drivel! Garbage! Useless swill! “We worked real hard” these imbeciles relate, as though a man sweating from physical exertion to the point where he seems to have been greased like a pig has just enjoyed a leisurely stroll. “We went out there and we gave it our all and it was close, but we won.” OBVIOUSLY, you half-drunk donkey! We just witnessed this thing! Is this all you have to give us? Is this the extent of your insight?
Mayhap we should make these faux-warriors excuses – they are not employed to be great speakers, but great workers of deeds. Leave it, then, to the bards of your indolent society to make them seem mighty. And yet, AND YET, these puttering, puerile sycophants add even less to the meager boasts of their pathetic champions! “Did you see the way he moved his feet,” says one, as though being in motion and moving one’s feet could be exclusive states. “I mean, the reason these guys keep winning is they keep putting it in the goal.” OBVIOUSLY, YOU INCOHERENT SWINE, AS SUCH IS THE OBJECTIVE OF THE GAME!
What has become of the vigor of your people, wetlanders? How can it be that here, even in the midst of what passes for glory among your kind, can you be such wretched wastes of time and space and energy? Were Vorkthar to win one of these so-called “playoffs,” you would not find him shyly mincing words in the room-of-small-closets. NO! Vrokthar would be drinking deeply from the helm of his defeated foe! He would steal from the vanquished their livery and cast it down before the fawning masses. “BEHOLD,” sayeth he, “THE FATE OF THOSE WHO FACE VROKTHAR IN BATTLE IS FORETOLD!” Then there would be urination and the speaking of mighty oaths. I would swear to those present that upon the next meeting, I should slay their captain in open combat in center ice and, when the referees came to detain me in the Box of Ignominy, they too would be slain. And then the goals I would score would mount unto the heavens, so numerous would they be! The Scorekeeper would expire from exhaustion, and him too I would skin and mount upon my wall, so that ever afterward, when Vrokthar stood upon the field of contest, the other teams would weep and gnash their teeth and Vrokthar would be given ten goals as an offering to sate his eternal, volcanic rage, lest it melt the ice itself and the whole game be for naught.
Even now, as I speak these words, there are those among you who grow angry. “This cannot be said,” you say. “It is wrong, it is impolite, it is inaccurate.” Fools, I say! This is the point of boasting! Laugh in the face of thy foes, weaklings! Scoff at their warriors, scorn their pride – drive them to madness with your mighty speech. And if you were to lose (which obviously would happen often, because you are as a whole are an impotent and incompetent species), what of it? You would be shamed, and rightfully so, for those who are vanquished should be ashamed of themselves. And then you may plot vengeance! See, wetlander imbeciles? The fun never ends!
Methinks your post-game sports foolishness would be greatly improved by Vrokthar’s reforms. Nay, it is certain to be so. Go and see that these changes are done, or face my inestimable wrath.
So I hath spoken!