Category Archives: Theories
You’re Invited to a Scifi Party!
Hey, you! Yeah, you, with the face and the arms and such – I’ve gotta message for you, my good human! You are invited to attend an awards ceremony and reception in sunny Los Angeles for the Writers of the Future Award!
No, seriously, you can all go. Yes, you have to wear pants. Or a dress. I guess a skirt is okay. No shorts – c’mon, man, have a little self-respect. “Black-tie optional” doesn’t mean “I can come in a tank-top and yoga pants.”
Anyway, dress code aside, you can come see a bunch of up-and-coming young writers (<cough> ME <cough>) and illustrators receive a fancy award, give a little speech, and get talked up by more established writers. Then, afterwards, there’s a book signing and a party! You’d get to *literally* rub elbows with big name authors like Dave Farland! Sweet, right?
Anyway, the information is on this here flyer:
Got it? You coming? Want to find out what a good hand-shaker I am? Welp, you know where to find me!
Also, in related news, C Stuart Hardwick continues his quest to interview this year’s winners. Check them out:
Sharon Joss
And more to come, too!
How I Write a Novel (For What It’s Worth)
The Iron Ring is getting closer and closer to publication. I’m going over my editor’s revision notes, putting on the final rounds of spit and polish, and soon this little dragster of a story is going to hit the road. You know, assuming there are no cataclysmic failures anywhere along the line. Obviously.
Anyway, I’ve had enough people ask me about this in the recent months that I figured I may as well write about it. “Auston”, they ask, “how do you write a novel?” This is a question that probably has as many answers as there are authors, and if you’re going about writing a novel, you’re probably going to do it differently than anybody else. Writing, as everybody and their sister will tell you, is a personal and solitary process and, as such, it is prone to idiosyncrasy.
This, however, doesn’t answer the question to anybody’s satisfaction. I must, therefore, answer it literally: how do I, Auston Habershaw, write a novel. I feel at this juncture it is important for me to note that nobody taught me how to write a novel. Nobody. It’s something I figured out myself, ultimately, and all the novel workshops I attended through my MFA program and before have mostly taught me how to write chapters, which is a very distinct thing from writing a novel at large. This should not mean my teachers were bad at their jobs by any means, but rather reflect upon the limitations of the semester-based (or workshop based) education system for teaching somebody how to do something that takes years to perfect. I’ve written about 7 novels to date, some of which will never see the light of day (and rightly so), but each has taught me a lot through painful trial and error.
Anyway, the point is that my process might not work for you, but it is a process that seems to produce results, so here we go.
Part 1: The Rough Draft
The first thing I do when writing a novel is to write it. Well, not exactly – I do spend an indeterminate period of time thinking about it and getting the novel into a rough shape in my mind. Main characters, a central conflict, and a beginning/middle/end arc are all loosely defined, and then I start writing. I write the whole thing in one shot. I revise nothing (NOTHING). I don’t so much as fix a comma or proofread a paragraph. I learned early on that, if I did that, I’d get trapped in an endless revision loop of fixing what was, essentially, a tiny part of a large work that might just get cut, anyway. I don’t worry a lot about keeping continuity through the draft – if a character stops working and is messing with the story, I let that character drop and leave myself a footnote explaining why I did it to a future, very skeptical me.
The point of the rough draft is to toss as much junk on the table as possible. The plot usually winds up an ungodly tangle, there are all kinds of pointless tangents, and a lot of things make no sense. That’s okay – the objective is the generation of an entire book’s worth of raw material. It is very hard to tell precisely what will be useful or useless in the future, so I don’t worry too much about it. The point is to get the whole thing done.
Now, I realize there are people out there who extensively outline and, thereby, sort of side-step this. Well, in theory, I guess. Me, I’ve found extensive outlining at this stage hobbles the novel for me – it restricts my ability to improvise and allow the story to grow organically.
Part 2: The Chainsaw Stage
The second draft (and sometimes a third draft, too) involves chopping apart that pile of trash until you’ve got a workable plot and have the general pacing of the novel under control. I call this the Chainsaw Stage, as it often involved hacking out big hunks of stuff you wrote. Other people call this the “Killing Your Babies” stage, as it often involves killing things you love for the sake of the whole. It might be a lovely little tumor, but it’s still a tumor – hack it out.
Of course, once you’ve hacked a bunch of stuff out, you need to fill in those gaping holes you left. This involves writing new scenes that shore up and improve all the stuff you’re keeping. This very process – the act of hacking up and pasting back in – is why I can’t revise until I have a complete or essentially complete rough draft: until I see the story in total, I can’t make responsible decisions of what must go and what must stay. The Chainsaw Stage is only as successful as the Rough Draft is.
These two steps comprise, what I feel, is the lion’s share of the work in novel writing. The first part is tons of fun, though the result is disheartening. The second part is enormously difficult and painful, but the result is incredibly satisfactory. These two parts should (for me) solve all the major problems of the novel. After this point, I know what the story is, I have all the character arcs, conflicts, and resolutions roughly in place, and I have a draft that might actually be readable by outsiders (you know, if they forced me).
Part 3: Buff, Wax, and Polish
The last part (well, discounting what your editor wants you to revise and so on) primarily involves buffing out the stuff you’ve already got. Most of the new scene writing is behind you. Yeah, you might insert a little thing here or there, but generally all the bones of the book are firmly in place. This is when I start to actually worry about style and really start proofreading the thing. This is when I start fiddling with particular words or set rules for the spelling of certain specialized terms (I’m a fantasy author, remember?). I rewrite dialogue a lot (I know what I want them to say, but they can always say it better) and revise action sequences (Quoth George Lucas: Faster! More intensely!).
This stage takes a surprisingly long time, since it is very easy to fiddle. I put it off for two or three drafts prior to this, so finally indulging can be cathartic. I strive to keep myself under control, honestly. Stage 4 kills a lot of the point of fiddling sometimes.
Part 4: Professional Editor
By the end of Stage 3, the book should be about as good as I can possibly make it. At some point it becomes clear that all my edits are lateral moves – nothing is getting better, just slightly different. By then, it is time to submit it. If you’re very persistent and very lucky (as I have been), you’ll actually get a professional to look at the thing and tell you what to change. In my (extremely brief) experience, they are almost always right. You fix as directed.
This is the stage I am currently at. I know there are other stages, but all of those are involved in the professional publication end of this spectrum – copy editing, marketing, etc.. By that point, I obviously already have a novel (and have had one for some time), and the question was “how do I write a novel,” not “how does the publishing business work.” As far as that second one is concerned, I have legitimately no idea what I am doing.
Wish me luck!
The Real Hero
This semester in my lit survey course, I decided to focus the theme of our readings around the idea of heroism, the hero’s journey, and the various and complicated ways heroics are played out in prose, poetry, and on screen. As it’s the first time I’m teaching the course in this way, there will be some wrinkles to iron out for the next time around, but thus far it has been fairly effective. My students have a working understanding of Campbell’s Monomyth and we’ve finally moved away from the stereotypical image of the hero as he (note the gender) who protects the weak and innocent from the wicked and powerful. There’s a lot more to it than that, as a cursory investigation into heroic figures will quickly show.
To wrap up the semester, we’re taking a look at two deconstructionist approaches to the heroic myth. First is Watchmen, the iconic graphic novel by Moore and Gibson. The second is The Big Lebowski by the Cohen brothers. Both stories feature ‘heroic’ characters in a certain sense – they solve the mystery, they save the world, they do justice to the unjust. However, there is an issue of intent and nature at play in both stories that holds the heroic acts (the external heroism, if you will) as suspect and hollow when taken in context of the personal intent of the heroes (the internal heroism of the characters). I don’t wish to ruin the ending of either tale, but it is hard to say that either the Dude or Rorschach are internally heroic or intend to do what is ‘right’ for the sake of it. If good comes of their behavior, it is primarily accidental or derivative.
So, that begs the question: Does a hero need intent? If you go out one morning and, purely by accident, foil a bank robbery by slipping on a banana peel and save the lives of seven people, are you a hero? Most of us would say no. Let me provide a different example: if you are forced, at gunpoint, to save a child from a burning house, are you a hero? The answer becomes less clear. Final example: If you are compelled by a psychological or social disorder to run around each evening beating up muggers and dragging them to jail, does that make you heroic? This last instance is where we so commonly come down on the side of ‘yes’, though we seldom have the question put to us so succinctly. Batman (and Rorschach) are compelled by trauma to do what they do in order to feel sane or whole. It can be convincingly argued that they don’t do it because of philosophical ideals any moreso than the guy who slips on the banana peel. If the outcome of the behavior in question is negative (the ‘hero’ does not run around bringing crooks to justice but rather assaults women in an attempt to steal their underwear), the insanity defense will readily and often successfully be deployed in their trial: “They are not responsible for their actions, your honor – this man is out of his freaking mind and needs intense psychiatric care.”
The issue of intent pivots around the long-standing debate over the existence of free will. Not to delve too deeply into philosophy and neuroscience, but in brief it goes like this: It is debatable that you make decisions based upon some concept of independent will. It can be argued that all of us are amalgams of environmental influence and genetic predisposition that dictates our behavior and that, outside of additional outside influence, we cannot change ourselves. Yes, yes – I know a lot of you disagree, and the argument in favor of free will is also robust, so this matter is very far from settled. The question, though, has a significant impact on how we identify heroism. Can you be a bad person but do good things and then be considered good? If I grudgingly agree to save the world, complaining about it the entire time, do I deserve the accolades of the masses for their salvation?
Furnishing answers to this question is far from easy. It is a concept I explore with my character, Tyvian Reldamar, in The Iron Ring. Like me, Tyvian doesn’t know either. Part of telling a story, though, is the exploration of our world, no matter of you set your tale in Alandar or alternate 1985 New York City or even in the City of Angels in the early 90s.
False History, Real Power
I’ve always loved history; the story of our species’ activities, decisions and beliefs over the vast span of time and continent is riveting, compelling, and wonderful to know. Understanding history is essential to understanding art, literature, culture, and human beings in general. No artist, in my opinion, can be ignorant of history and successfully depict human societies in any real or convincing way. This is as true of the science fiction and fantasy author as it is of anyone else, perhaps more so, as they must frequently invent new history that, in their world, serves all the same functions as real history does in ours.
Few understand this or use it better than Tolkien. When Rohan rides to help Gondor, it’s a nice story; if you know of the relationship between Rohan and Gondor, their shared history, and their challenges, it becomes an even better story. If you know that Aragorn is the heir to Isildur, that’s fine; if you understand the significance of Aragorn as the last of a thinning bloodline that traces all the way back to the doomed kingdom of Numenor, the pathos of his duty and quest becomes that much more powerful. The Silmarilion, while not a read for everyone, establishes a mythic and historic baseline that colors the whole of Middle Earth; it has resonance in every song the elves sing, in every major conflict that develops, and in every cultural behavior of every people in that world. Even if you haven’t and don’t plan to learn about the history of Middle Earth, you are experiencing its power from the moment Thorin and company sing “Far Over Misty Mountains.”
For the rest of us writing fantasy or science fiction, we can take a lesson from Tolkien that is important to remember: Your world should be bigger than what happens on the pages. Just like you should know your characters like they’re real people, you should also know the history of your setting. All of this falls under David Eddings famous quote about writing 1000 pages about a world before you can write a story set there. This sounds like work, and it is, but if you’re a lover of history, it’s great fun, too. It’s an instance where you can take your understanding of history and try to apply some of those same concepts or, if you like, mess with them. It’s the most thorough kind of ‘what-if’ building you can do.
Take, for instance, the existence and study of magic – elemental forces contained within the fingertips of a special few. How does that change the course of history? What kinds of things does it result in or not result in? What kind of world is one where magic exists? I consider this pretty closely in my world of Alandar, which grows and changes with each passing year as I continue to flesh it out and establish its history. In The Iron Ring, my first novel set in the world, we visit the world almost three decades after the ages-long prohibition of free sorcerous study began to be relaxed. What was once a medieval world of simple people ruled over by the magical elite is beginning to shift. A middle class is being born. Sorcery is being used by the common people with greater frequency. Businessmen and entrepreneurs are taking the once-restricted arts of alchemy and thaumaturgy to new heights, a Reniassance of sorts is developing, and all of it goes back to a war. In this war there were pivotal historic figures (Landar Marik the Holy, General Conrad ‘Mudboots’ Varner, the Mad Prince Banric Sahand), famous battles (Atrisia, the Sack of Tasis, the Siege of Calassa), and events of contention still debated into the modern day (Who really killed Perwynnon? Why did Landar Marik abdicate? Did Banric Sahand really sign the Treaty of Calassa?). This, I hope, should give my world a sense of presence, of legitimacy, and of gravity. It lets me understand my characters better, and hopefully lets the readers understand them better, too.
The trick is, of course, finding a way to tell them about all this without boring them to tears. Some people, as you know, don’t really like history all that much. That, of course, is the ultimate challenge of the fantasist – to bring someone into a world without barraging them with facts like they’re studying for an exam. It is a challenge I believe I have done well at, but I could always do better. For inspiration, I need only gaze at the great world-builders: Tolkien, Martin, Herbert, Jordan. They are the framers of my own personal history, the teachers of myth that shaped my own understanding of the art, and beside whom I hope one day to be mentioned without sarcasm or irony.
Fantastic Geography
One of my favorite things about a fantasy novel is the map of the world included in the front (or back) that gives me the lay
of the land. Ever since I read The Hobbit in second or third grade, I’ve loved fantastic maps of alien worlds, continents, cities, and even buildings. My favorite part of the Greyhawk: From the Ashes boxed set? The maps, obviously – the giant hex map that covered a dining room table and could tell you exactly how far it was from Dothrakaa to the forests of Celene was simply awesome, and I loved every inch of it.
As I got older and I started making maps myself, I started to realize how much thought can (and I think *ought*) to go into map-making for your fantasy world. It’s all very well and good to create a map that directly suits your narrative purposes, but such places look artificial and weirdly convenient (the first D&D campaign setting I devised in 7th grade had a whole series of impassable mountains and uncrossable rivers/chasms designed to restrict where players can go – it was foolish). Then again, if you make a map too complicated and too realistic, it becomes difficult to keep it all straight or describe it to the reader as they are going through the book. There’s a balance of detail that needs to be struck, I think, to make a map work right.
The reason this is all so important is that geography affects culture. It does in our world, and there is no reason to expect it to do otherwise in another world. If you have a society that evolves on the open steppes, they are going to likely behave one way, whereas a society evolving in dense woodlands or mountainous highlands is likewise going to behave differently. Furthermore, the proximity and disposition of one’s neighbors will make a big difference on how a people will act towards strangers, how militaristic they will be, and exactly what kinds of things they will trade or have in abundance. This kind of thing is what history is built from, and it has relevance and importance in a fantasy setting.
Failure to appreciate this and just slap things wherever you choose means you lose out on a huge opportunity. Every fantasy author wants his or her world to be as ‘real’ as possible, and constructing a reasonably realistic geography is a great place to start. Furthermore, geography can beget drama. Remember the attempt to climb Cahadras inThe Fellowship of the Ring? That was a function of geography – they couldn’t risk the Gap of Rohan, which was in the great wide open, so they took the more dangerous path in the hopes of evading the enemy. Managing geography was one of the things Tolkien did very well, overall. Even when looking at the map above, you can see how the mountain range splits to create Mordor – a geological possibility that, furthermore, could indicate the kind of tectonic activity that would result in Mount Doom. Now, did Tolkien consider this when crafting Middle Earth? Perhaps not, but that doesn’t mean we can’t learn from it.
One of the things that dissapointed me from the beginning of The Song of Ice and Fire is that, for all the time we spend across the Narrow Sea, we never once get a map of the damned place. I can’t place Mereen or Braavos in my head, and it makes it hard for me to understand where it is in relation to where the characters have been and where they can go next. Qarth may be right next to Pentos, or it may be half a world away – I just don’t know. It’s frustrating; it’s like navigating a new city without a map or any street signs.
My own fantasy setting, Alandar, has a lot of maps associated with it and, furthermore, has been through several geographical revisions and will likely have more. Here’s one of the current ones to the right. You’ll note the giant mountain range down the eastern edge – the Dragonspine – which constitutes a major feature of the world and has major social and cultural and economic repurcussions the world over. Likewise, the oceans and their disposition as well as the rivers have another large impact on the locations of cities and the arrangement of nations. All of this filters down to my characters, who grew or are growing up in various corners of the world that have been shaped by the geography around them. This, I see, is my duty as someone trying to shepherd a new world into existence. To do any less is to acknowledge that Alandar is ‘artificial’ and, therefore, reduce the story from ‘fantastic’ to merely ‘absurd’.
Maybe I’m a little crazy, but hey, I’m a grown man wanting to write stories about imaginary places and times and hoping, one day, to make a living off it. You certainly shouldn’t expect me to be entirely sane.