Blog Archives

It’s Award Season! (aka “Here’s What I Published This Year!”)

Greetings friends, bots, and errant Twitter exiles!

As is tradition in the SF/F writing world, when the nominations for the Nebula awards open, we list off the stuff we wrote this year on the odd chance somebody with some kind of clout or pull notices us, remembers that story we wrote, and BANG, we make the ballot. This is very similar to buying raffle tickets at your local rotary club function, albeit with much lower chances of success and vastly fewer opportunities to score basketball tickets.

That said, I had a pretty good year for short fiction, and I’d like to advertise my work a bit, so listen up:

First up (and most recent) is my short story “Tithe the Bones, Sell the Blood” in Beneath Ceaseless Skies #368

This one has the distinction of being able to be read online for free, so go and check it out right now if you haven’t. I am a big fan of BCS and have been trying to score a sale there for years – very pleased with this dark fantasy tale.

Then, back in August, my short story “Like Manna from Heaven Dark” in Zombies Need Brains’ Brave New Worlds anthology.

This is my second story to appear in ZNB anthologies and it has been a great experience both times. This particular one is a very dark tale of the future of space colonization, involving space pirates and a debate about a very particular kind of cannibalism.

In July was my most recent Faceless short story in the July/August issue of Analog: “Punctuated Equilibrium”

It seems I’m writing a series of linked short stories over on Analog, all involving a shape-shifting assassin “named” Faceless and its various adventures. I am loving these tales and I hope you are too!

In May, another Faceless story in the May/June Analog: “Proof of Concept”

This one has Faceless with a ravaged memory on a space ship full of violent aliens and no answers! Wheeee! These were my 4th and 5th appearances in this magazine, and I’m super excited every time I make its pages!

Finally, in January I published my story “Prison Colony Optimization Protocols” in The Magazine of Fantasy and Science Fiction

I’m particularly proud of this one – about a rogue AI who is sentenced to administer and prison colony – and it was my 3rd appearance in F&SF. January is a long time back, though, so I hope people haven’t forgotten it! I even made the cover!

Anyway, that’s about it for this year! 5 stories, all in pro markets–go me! I’m very proud of all of them and hope you will give them some consideration!Thanks and good luck to all my fellow writers out there!

How to Play Tithe

I’ve got a new story out! This one is on Beneath Ceaseless Skies, a market I’ve been trying to break into for a while. It’s about a desperate man planning to cheat the undead at cards – nice and dark and bleak and with just a dash of hope. Perfect for Halloween, I’d say. Buy it here!

How to Play Tithe

Now, it just so happens I was obsessive enough with this story to actually draw up the rules for the card game that Cedric plays with the dead, called Tithe. I even went so far as to play a few hands (against myself, granted) to see if the game would work and, if it worked, how would it go. Nothing like an actual test of the game, of course, and I’m hardly the best card player in the world, but I did enough for it to pass basic inspection. Curious? Well, here are the rules.

The Deck and Play Area

Tithe is played with a deck of 60 cards with five suits of 12 cards – a Tomb, numbered cards 1-10, and a Lord. The suits are Skulls, Swords, Crowns, Coins, and Hearts.

The game is played on a five-pointed star, with up to five players, each at a vertex of the star. The game can also be played with as few as two players, but the rules shift a little bit to make that possible. Generally, play with a full table is preferred.

Sequence of Play

At the start of a hand, each player puts their ante in the center of the pentagram and are dealt 5 cards by the dealer. The dealer then lays five cards at the five intersections at the center of the pentagram – this is called “the Circle.”

The first round of betting happens just after the Circle, starting with the left of the dealer and moving clockwise. Players with poor starting positions or poor hands fold, anyone else has to match the highest bet at the table or go all-in with whatever they have remaining to play out the hand.

Remaining players must then play a card by matching or beating a card on the Circle adjacent to their starting point and placing it on top. Lords are high, but are beaten by Tombs. Additionally, the suits have a pecking order: Skulls over Coins over Swords over Crowns over Hearts over Skulls.

All suits are therefore dominant over one suit and servile to another. This affects what happens when a card is played on the Circle. It goes like this:

  • A card played on another card that is neither dominant or servile wins, meaning the card beneath is out of play (covered entirely by the winning card).
  • A card played on a card of a dominant suit merely buries, meaning the card beneath is still in play and the card above (the one you played) can be disregarded. (the top card is placed so the buried card is still visible).
  • A card played on a card of a servile suit takes, meaning the player takes the card beneath (and any other cards it has covered) and puts them in your hand.

End of the Hand

Bets are taken every two turns of the circle until everybody but the winner folds OR no remaining players can play cards. The pot is then split between the remaining players (assuming there is more than one left) and the deal moves clockwise and a new hand is begun.

Observations from Games Played against Myself

First, I’ve found it’s super unlikely that more than one person wins a hand. I played a few dozen hands of this thing (looking like a lunatic in my office, believe me), using a suit from a second deck with a different design to represent the 5th suit. The basic strategy circles around knowing or guessing what cards everybody else has based upon what has been shown already. Most hands did not go more than four turns.

Does it work as an actual, playable game? I have no goddamned idea. I am not much of a gambler or a card player (though I am an inveterate gamer), so whether this would make a good way to lose money to card sharks is sort of beyond me. However, the rules are just plausible enough to pass basic inspection. Yes, this seems like a playable game, and that’s what matters.

Also, if any of you ever want to try it out at a convention someday, I’m happy to try – you just have to figure out how to get our hands on a 5-suit, 60-card deck.

Anyway, hope you enjoyed this one! And check out my story in BCS this month!