So, a week or two ago I mentioned I should tell you folks about Helmut. Now seems as good a time as any.
Helmut was a character in a 7th Sea campaign I ran from 2001-2004 or so (give or take–don’t remember exactly). He was a landless Eisen (German) knight with a stain of honor on his family, a grim demeanor, and a tendency to be a little *too* patient (he had the ‘Indecisive’ flaw). He was played originally by my friend Mike and then later by my other friend Will after Mike moved to San Francisco (the character was too integrated into the plot to simply delete at that point).
Helmut was also a member of the ultra-secret Kreuzritter organization and a warrior of the Eisenfaust style, which involved a broadsword paired with an armored gauntlet. The style emphasized defense while waiting for an opponent to make a mistake, and then raining down horrible misery upon them with one massive swing. When Mike first made the character, we had no idea the Eisenfaust school either (A) actually worked as described or that (B) its patient style would dictate Helmut’s character from then on.
The first time Helmut ever used Eisenfaust as intended was in a duel against a man who saw Helmut’s family as cowards. This guy was almost Helmut’s mirror image and the battle was brutal. In 7th Sea, you can take as many Dramatic Wounds as double your Resolve before being rendered helpless. Helmut took 4 in the first two rounds of combat…and then proceeded to score 6 unanswered wounds to knock his opponent out. It was amazing–we hooped and hollered and cheered at Mike’s good fortune and at the awesome comeback. What we didn’t realize at the time was this: This was not a fluke.
Impossibly, and beyond all probably likelihood, Helmut was quite literally invincible. The funny part was that he always, always got his ass kicked in the opening rounds of a fight. If he had 8 wounds to deal with, he’d get 4 (i.e. become crippled) without doing much in return. Then, however, was when Helmut got serious. That was then the magic happened.
Sorely injured, often disarmed, flat on his back, exhausted, broken, battered, covered in grime, looking up through half-closed eyes at his foes celebrating over him, Helmut would slowly pull himself to his feet.
That was when I’d cue up this song.
We then sat and watched Helmut kick more ass while half-dead than he ever did while fully alive. He struck down an evil master swordsman and sorcerer after being tortured for months on end; he wrestled a giant bear-demon on the bottom of raging river (while drowning, mind you) and strangled it to death with one good hand; he’s get shot with an entire squadron of muskets only to grimly advance after the volley and slaughter every one of the bastards as they ran. There was, as far as we could tell, literally no limit to what Helmut could do if you gave him time. He was like a glacier–shoot him, stab him, run him down, but it didn’t matter. He was coming for you, and there was no escape.
What made the whole thing even stranger is that it was in no way tied to any one person’s luck–Mike and Will had the same luck with the guy; people who subbed in playing him from time to time would report the same phenomenon. Bad luck until crippled; incredible luck afterwards. The guy was magic.
Gradually, his character morphed from a young, serious, stalwart man to a grim, scarred, terrifying specter of death. His mysterious Kreuzritter training came more to light as we went along; he’d disappear at odd times, kept his own counsel, and you could never quite tell if he was friend or foe. He was the one guy nobody in that campaign wanted to mess with. His arch nemesis? The villain of the campaign–Gavin Fell, assassin and traitor to the Kreuzritter. Fell was quicksilver where Helmut was lodestone–he fought with knives, blazing fast and deadly accurate, cutting a man to death with dozens of blows before you could ready your defenses. Helmut, though, in the end, fought Fell on a narrow bridge over a bottomless chasm and took those knife cuts over and over and over, nearly bleeding out. Then, when he was on his knees, his throat cut, crippled and near death, he stood up.
Then we played the song; then we watched the magic.
When people ask why I play RPGs and wonder how I can get so excited about the things that happen, Helmut is who I think of. Yeah, he wasn’t real, but he felt real–every bit as real, anyway, as any character in any book I’ve read or movie I’ve seen. He was awesome, no bones about it. He wasn’t the only one, by any means–there have been others. Perhaps I’ll tell you about them, too (like Ruin or Galdar, Hool and Lord Edward, Finn Cadogan, Carlo diCarlo, or the Crew of the USS Lionheart), but I wanted to start with Helmut–the most badass character I’ve ever seen.