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It’s Award Season! (aka “Here’s What I Published This Year!”)

Greetings friends, bots, and errant Twitter exiles!

As is tradition in the SF/F writing world, when the nominations for the Nebula awards open, we list off the stuff we wrote this year on the odd chance somebody with some kind of clout or pull notices us, remembers that story we wrote, and BANG, we make the ballot. This is very similar to buying raffle tickets at your local rotary club function, albeit with much lower chances of success and vastly fewer opportunities to score basketball tickets.

That said, I had a pretty good year for short fiction, and I’d like to advertise my work a bit, so listen up:

First up (and most recent) is my short story “Tithe the Bones, Sell the Blood” in Beneath Ceaseless Skies #368

This one has the distinction of being able to be read online for free, so go and check it out right now if you haven’t. I am a big fan of BCS and have been trying to score a sale there for years – very pleased with this dark fantasy tale.

Then, back in August, my short story “Like Manna from Heaven Dark” in Zombies Need Brains’ Brave New Worlds anthology.

This is my second story to appear in ZNB anthologies and it has been a great experience both times. This particular one is a very dark tale of the future of space colonization, involving space pirates and a debate about a very particular kind of cannibalism.

In July was my most recent Faceless short story in the July/August issue of Analog: “Punctuated Equilibrium”

It seems I’m writing a series of linked short stories over on Analog, all involving a shape-shifting assassin “named” Faceless and its various adventures. I am loving these tales and I hope you are too!

In May, another Faceless story in the May/June Analog: “Proof of Concept”

This one has Faceless with a ravaged memory on a space ship full of violent aliens and no answers! Wheeee! These were my 4th and 5th appearances in this magazine, and I’m super excited every time I make its pages!

Finally, in January I published my story “Prison Colony Optimization Protocols” in The Magazine of Fantasy and Science Fiction

I’m particularly proud of this one – about a rogue AI who is sentenced to administer and prison colony – and it was my 3rd appearance in F&SF. January is a long time back, though, so I hope people haven’t forgotten it! I even made the cover!

Anyway, that’s about it for this year! 5 stories, all in pro markets–go me! I’m very proud of all of them and hope you will give them some consideration!Thanks and good luck to all my fellow writers out there!

How to Play Tithe

I’ve got a new story out! This one is on Beneath Ceaseless Skies, a market I’ve been trying to break into for a while. It’s about a desperate man planning to cheat the undead at cards – nice and dark and bleak and with just a dash of hope. Perfect for Halloween, I’d say. Buy it here!

How to Play Tithe

Now, it just so happens I was obsessive enough with this story to actually draw up the rules for the card game that Cedric plays with the dead, called Tithe. I even went so far as to play a few hands (against myself, granted) to see if the game would work and, if it worked, how would it go. Nothing like an actual test of the game, of course, and I’m hardly the best card player in the world, but I did enough for it to pass basic inspection. Curious? Well, here are the rules.

The Deck and Play Area

Tithe is played with a deck of 60 cards with five suits of 12 cards – a Tomb, numbered cards 1-10, and a Lord. The suits are Skulls, Swords, Crowns, Coins, and Hearts.

The game is played on a five-pointed star, with up to five players, each at a vertex of the star. The game can also be played with as few as two players, but the rules shift a little bit to make that possible. Generally, play with a full table is preferred.

Sequence of Play

At the start of a hand, each player puts their ante in the center of the pentagram and are dealt 5 cards by the dealer. The dealer then lays five cards at the five intersections at the center of the pentagram – this is called “the Circle.”

The first round of betting happens just after the Circle, starting with the left of the dealer and moving clockwise. Players with poor starting positions or poor hands fold, anyone else has to match the highest bet at the table or go all-in with whatever they have remaining to play out the hand.

Remaining players must then play a card by matching or beating a card on the Circle adjacent to their starting point and placing it on top. Lords are high, but are beaten by Tombs. Additionally, the suits have a pecking order: Skulls over Coins over Swords over Crowns over Hearts over Skulls.

All suits are therefore dominant over one suit and servile to another. This affects what happens when a card is played on the Circle. It goes like this:

  • A card played on another card that is neither dominant or servile wins, meaning the card beneath is out of play (covered entirely by the winning card).
  • A card played on a card of a dominant suit merely buries, meaning the card beneath is still in play and the card above (the one you played) can be disregarded. (the top card is placed so the buried card is still visible).
  • A card played on a card of a servile suit takes, meaning the player takes the card beneath (and any other cards it has covered) and puts them in your hand.

End of the Hand

Bets are taken every two turns of the circle until everybody but the winner folds OR no remaining players can play cards. The pot is then split between the remaining players (assuming there is more than one left) and the deal moves clockwise and a new hand is begun.

Observations from Games Played against Myself

First, I’ve found it’s super unlikely that more than one person wins a hand. I played a few dozen hands of this thing (looking like a lunatic in my office, believe me), using a suit from a second deck with a different design to represent the 5th suit. The basic strategy circles around knowing or guessing what cards everybody else has based upon what has been shown already. Most hands did not go more than four turns.

Does it work as an actual, playable game? I have no goddamned idea. I am not much of a gambler or a card player (though I am an inveterate gamer), so whether this would make a good way to lose money to card sharks is sort of beyond me. However, the rules are just plausible enough to pass basic inspection. Yes, this seems like a playable game, and that’s what matters.

Also, if any of you ever want to try it out at a convention someday, I’m happy to try – you just have to figure out how to get our hands on a 5-suit, 60-card deck.

Anyway, hope you enjoyed this one! And check out my story in BCS this month!

 

Current Projects: A Dragon in Her Lair

For the last couple years, I’ve been fortunate enough to be invited to contribute to the anthologies published by Zombies Need Brains each year. Well, they’ve kicked off their 10 year anniversary with another set of anthologies and, once again, you’ll find my work in their pages. What’s my topic this year? Well, I’m really excited because it is one of my favorite subjects:

Dragons!

Here’s the description of the anthology:

DRAGONESQUE: Since Grendel and McCaffrey’s Pern, readers have been enthralled with the magic and mystique of dragons. But it’s rare that we get to see the world through the dragon’s perspective. In DRAGONESQUE, you’ll experience an anthology of fantasy and science fiction stories told from, or through, or with, the dragon’s point of view. High fantasy, sword & sorcery, urban fantasy, dark fantasy, magical realism, and of course science fiction…DRAGONESQUE will feature a wealth of genres that even a dragon would be tempted to horde. Edited by S.C. Butler & Joshua Palmatier, DRAGONESQUE will contain approximately fourteen stories with an average length of 6,000 words each.

Now, I’ve written dragon stuff before. My story “Lord of the Cul-de-sac,” about a dragon moving to the suburbs, made it into one of Galaxy’s Edge “Best Of” anthologies. I really dig dragons and, in particular, I really like to insert dragons into the modern world.

So, by way of a sneak peak for the story I’m working on for this next year’s anthology, let me tell you what I’m thinking: a dragon who solves crimes.

A dragon detective.

A modern art loving dragon detective.

A modern art loving dragon detective who refuses to leave her lair and, instead, has her personal assistant/henchman doing all the legwork and dragging suspects to her palatial home and so on and then solves the crimes using her supernaturally keen senses and even keener intellect.

If this sounds vaguely familiar, it’s because it is a fantasy adaptation of my favorite mystery series of all time: none other than Rex Stout’s immortal Nero Wolfe mysteries, wherein gumshoe Archie Goodwin legs it all over town to help reclusive genius Nero Wolfe solve the crimes that leave the police scratching their heads.

Unlike Wolfe, my dragon (currently named “Angharad”) doesn’t collect orchids, she collects artwork. Collecting artwork costs a lot of money, and the way she sustains her habits is by recovering lost or stolen things, because I figured that there was very little that would disgust a dragon more than thieves.

In my dream of dreams, this won’t just be one story, but the first (or maybe second) of many. A linked series of dragon-centered mysteries. I’ve already written one of them (trying to sell it now) and either that one or the next one I write I hope to include in Dragonesque.

Now, I’m tempted to share an excerpt, but as I’m not sure whether the story I have done will be appearing in Dragonesque or somewhere else, I’ll just leave it at that and you’ll just have to wait. I’m excited and I hope you’re excited, too!

Want to make sure you meet Angharad and her loyal man-about-town, Sam Braun? Back the ZNB kickstarter, happening now!

 

My Interview w/Drinking with Authors

Hi, everyone!

Just checking in to tell you that, if you haven’t seen it already, I was interviewed by Joshua Palmatier in his “Drinking with Authors” series! You can view it either on YouTube or on his Patreon.

For those of you weary of hyperlinks, here it is:

In it, we talk about the Saga of the Redeemed and writing in general and basically have a great conversation. Joshua is a great writer himself and his publishing company, Zombies Need Brains, puts out about two anthologies of short stories a year, and they are always great! You should check out his work and also those anthologies and support them if you can!

In Other News…

A lot will be happening on the short fiction front in the next few months, I think. I’ve got two stories coming out in Analog this year, another in ZNB’s Brave New Worlds, another in Galaxy’s Edge at some point, and hopefully more besides.

On the novel front, I’ve got two books still out on submission with my agent and another in the works. Keep your fingers crossed! If anything develops, I’ll post it here, for sure. Until then!

 

BRAVE NEW WORLDS Kickstarter Launched!

Hi, everybody!

I’m here to announce something I’ve sort of already announced, but here it is again: I will be a featured author in another Zombies Need Brains short story anthology! The Kickstarter to fund the project (and two others!) has just launched – go check it out!

Fund it now!

Here’s a teaser for the anthology I’ll be in, titled BRAVE NEW WORLDS:

Humans have dreamed of traveling to the stars for generations. Their hope? To discover verdant new planets where they can build new societies or escape past persecutions. BRAVE NEW WORLDS will feature fourteen stellar stories set anywhere along our prospective settlers’ uncertain paths—from the heart-wrenching departure from Earth, through the unknown dangers of the long flight through the cold vastness of space, to the immigrants’ final arrival on an alien world. Will they be confronted by the ethical issue of an entirely new ecosystem, or the pure engineering challenges of terraforming a previously lifeless planet? Join us in BRAVE NEW WORLDS as we explore humanity’s race for the stars!

Edited by S.C. Butler & Joshua Palmatier, BRAVE NEW WORLDS will contain approximately fourteen stories with an average length of 6,000 words each.  Anchor authors include:

  • Jacey Bedford,
  • Chaz Brenchley,
  • Eric Choi,
  • Auston Habershaw,
  • Juliet Kemp,
  • Gini Koch,
  • Stephen Leigh, and
  • Ian Tregillis

Cool, right? Also, if they fully fund, they’ll be taking submissions, too – and not just for this anthology, but for this on, NOIR, and SHATTERING THE GLASS SLIPPER, too! It all sounds super cool and you all should check it out!

In Other Writing News:

Weird Little World’s monster anthology, HUMANS ARE THE PROBLEM, is inching very close to release! My bio is posted up there with the other authors (exciting!). I can’t wait to read it! Go and check it out!

WHEN WORLDS COLLIDE – Available Now (and other writing news)

Hi, everyone!

I realize it’s been a while since I’ve posted here, but it’s been a challenging few months, to say the least (and maybe more on that later). I’m here now to do a little bit of plugging and give a few writing updates:

WHEN WORLDS COLLIDE, available now!

Get it now!

First things first, my short story “The Malevolent Liberation of Pret” is part of the wonderful new anthology from Zombies Need Brains titled WHEN WORLDS COLLIDE. That story is my take on a member of a post-singularity collectivist society realizing their interest/attraction to more individualized existence. I’m halfway through reading the anthology now and I’ve really enjoyed the stories – I’m in very good company and I heartily recommend checking out the whole thing. You can buy it here.

 

Other Sales!

I’ve also sold four (yes, four) other stories to pro markets recently, which is great given my lull in sales for the past year. They are to the following venues:

  • “Planned Obsolescence” to Galaxy’s Edge
  • “Proof of Concept” to Analog Science Fiction and Fact
  • “Prison Colony Optimization Protocols” to The Magazine of Fantasy and Science Fiction
  • “Epic Troll” to Humans Are the Problem, an anthology of monster tales from Weird Little Worlds

Now, I’m not sure when these various stories are coming out, per se – I’ll let you know when I know – but it’s exciting, to say the least.

Future Work?

I’ve got a number of irons in the fire right now. I’ve got a time travel caper novel on submission (think Loki, but with 70s Boston gangsters), another novel getting ready to go on submission (a space opera featuring a shape-shifting assassin), a bunch of stories still out there working their way through slush piles, and another invitation to write a story for a Zombies Need Brains anthology next year (I’ll let you all know when the kickstarter goes live!). I’m also writing another novel right now, still in its early drafting stages (it’s a humorous contemporary fantasy novel).

In other words, I hope to give all of you a lot more things to read, and soon. For now, keep an eye out for me in your favorite scifi mags and buy WHEN WORLDS COLLIDE now!

Fiction as Lies

I read a really interesting article from the New York Review of Books today by Namwali Serpell titled “The Banality of Empathy.” In it, Serpell discusses the fundamental fiction of narrative empathy as imagined in literature. She writes:

This viewing experience [of Black Mirror‘s Bandersnatch] finally undid for me what I have long suspected to be a meaningless platitude: the idea that art promotes empathy. This idea is particularly prevalent when it comes to those works of art described as “narrative”: stories, novels, TV shows, movies, comics. We assume that works that depict characters in action over time must make us empathize with them, or as the saying goes, “walk a mile in their shoes.” And we assume that this is a good thing. Why?

The problem, as Serpell asserts, is that narrative empathy – the whole “walk a mile in somebody else’s shoes” – is a self-indulgent and inherently privileged act. We, the reader, wish to experience something outside of our milieu – fine – but doing so amounts to a kind of emotional tourism. Feeling that empathy for whoever it may be – a criminal, an orphan, a slave, a concubine, an assassin, a warrior – is just fun. It doesn’t translate into actual, real-world action or advocacy for criminals, orphans, slaves, concubines, assassins, or warriors. Furthermore, while doing this for fanciful characters is one thing, we start to run into real problems when we start to apply this empathy to real-world people who are suffering, down-trodden, oppressed, or marginalized. Emotional tourism as a space wizard is one thing, but emotional tourism in the shoes of a transgender person gets…reductive, even insulting.

Serpell demonstrates this with an extended analysis of Violet Allen’s “The Venus Effect,” published in Lightspeed in December, 2016 (a phenomenal and inventive story you should all read, btw). Allen deliberately breaks the narrative, over and over again, as a means of conveying a point, but also of exhaustively demonstrating the inherent falsehood of narrative itself. Stories are supposed to possess a distinct structure – a flow of rising action, climax, resolution. We want catharsis and cohesion. It’s all supposed to make sense. Of course, life does not operate by those rules. Fiction superimposes an artificial structure on reality that we inherently accept because of the parlor trick that is narrative empathy.

For some years now, I’ve struggled with reading second person narration. I’ve tried (several times now) to read Jemisin’s The Fifth Season and, being honest, the second person chapters never fail to knock all enthusiasm I have for the narrative right out of me. I find second person jarring – it draws my attention to the artificiality of the text, and it prevents me from identifying or engaging with the story. I am being addressed, but then being told I am doing things that I am not, and the effect is that I know I’m not doing these things and so, by definition, these things are not happening. It’s fingernails on a chalkboard.

I’ve been struggling to understand the why of second person. If you want to draw people in to a close relationship with the character, why not just use first person? In reading Serpell’s piece, now I’m forced to wonder if the problem isn’t just my tastes, but perhaps something larger than that – a certain kind of closeness I don’t want to have. Is it because am unwilling to alienate my own identity to the point where I can immerse myself in the text? Maybe. But then I also wonder whether that pronounced artificiality of second person is intentional. The writer wants to kick me out of my comfortable chair on my emotional vacation. Wants to wake me up and make me look at the story as a story and not a window into another world. Sure, I find this upsetting. But don’t I deserve to be upset? Shouldn’t somebody rattle our cage once in a while and make us look at what we’re doing?

Fiction is, by its nature, unreal. That’s okay! What maybe isn’t okay, though, is the ways in which we forget that and let our fiction do the work our real world selves should undertake.

New S&SF Anthologies Kickstarter from Zombies Need Brains – Pledge now!

Hello, friends!

Click on the image and pledge now!

I mentioned a little while back that I had been invited to anchor an anthology of cross-cultural exchange stories called When Worlds Collide. Well, it’s happening – or, at least, it’s in the process of happening. To fund the anthologies (and thus pay the authors and pay for the printing and so on), the publisher, Zombies Need Brains, is running a Kickstarter for three separate anthologies right now! If you pledge at the right level, you’ll get copies of these anthologies, too!

And for you writers out there? If the Kickstarter funds, there will be an open call for submissions to all three anthologies! This is a great venue for getting your first publication or adding to your publication list for newer authors.

Here are the anthologies currently being funded:

THE MODERN DEITY’S GUIDE TO SURVIVING

HUMANITY:

In this follow-up to THE MODERN FAE’S GUIDE TO SURVIVING HUMANITY, we switch our attention to how the deities of old have managed to fit themselves into today’s modern world! Is Narcissus an Instagram influencer? Is Coyote playing the stock market? Does Ra own a solar panel company? Was Dr. Ruth really Venus? How have the gods and goddesses managed to survive alongside cell phones and computers and social media influencers? We invite authors to explore how the immortals have changed with the times.

Edited by Patricia Bray & Joshua Palmatier, THE MODERN DEITY’S GUIDE TO SURVIVING HUMANITY will contain approximately fourteen stories with an average length of 6,000 words each.  Anchor authors (and the gods they may use) include:

  • Alma Alexander (Freyja: Nordic),
  • David Farland (Woden/Odin: German),
  • Tanya Huff (Hera: Greek),
  • Juliet E. McKenna (Nemesis/Themis: Greek),
  • Phyllis Irene Radford (Anshar/Tiamet: Babylonian),
  • Laura Resnick (assorted),
  • Kari Sperring (Cigfa, Goewin, Gwydion: Welsh),
  • Jean Marie Ward (Dionysus: Greek), and
  • Edward Willett (Ninkasi: Sumerian)

DERELICT:

No one can resist the mystery of the abandoned ship–whether it’s the ghost ship found afloat at sea in the Bermuda Triangle or the spaceship drifting in the depths of space a la the movie Alien. What happened to the crew? What horror forced them to abandon their vessel and flee…or are they still on board, trapped or even all dead? In this anthology, we want authors to explore all of the possibilities when one runs across…a DERELICT.

Edited by David B. Coe & Joshua Palmatier, DERELICT will contain approximately fourteen stories with an average length of 6,000 words each. Anchor authors include:

  • Jacey Bedford,
  • Alex Bledsoe,
  • Gerald Brandt,
  • Julie E. Czerneda,
  • Kate Elliott,
  • John G. Hemry/Jack Campbell,
  • D.B. Jackson,
  • Gini Koch,
  • Sharon Lee & Steve Miller, and
  • Kristine Smith

WHEN WORLDS COLLIDE:

Throughout history, different cultures have collided in different ways, whether it be the peaceful contact between Rome and Han China in the second century that established the Silk Road, or the more violent interactions between Europe and the Americas thirteen hundred years later. Such first contact stories have long been a staple of speculative fiction. The stories featured in WHEN WORLDS COLLIDE will continue this long tradition as the authors explore the myriad ways in which two cultures—alien or fae, machine or human—can clash. Will the colliding societies manage to peacefully coexist after they finally meet? Or will they embark instead on a path of mutual self-destruction? Find out—WHEN WORLDS COLLIDE.

Edited by S.C. Butler & Joshua Palmatier, WHEN WORLDS COLLIDE will contain approximately fourteen stories with an average length of 6,000 words each.  Anchor authors include:

  • S.C. Butler,
  • Esther Friesner,
  • Auston Habershaw,
  • Steven Harper,
  • Nancy Holzner,
  • Howard Andrew Jones,
  • Stephen Leigh,
  • Violette Malan, and
  • Alan Smale

So what are you all waiting for? This is you pre-ordering three great collections AND giving yourself the opportunity to submit to them! (To say nothing of any pledge rewards or stretch goals involved!) Get going!

Pledge today!

When They Point the Canon at You

Since the fairly cringe-worthy Hugo Awards ceremony a few days back, there’s been a big argument in the SFF world going on about the Science Fiction Canon, such as it is. What is it? How much is it worth? Do you have to read it? So on, so forth.

I waded into this debate and, admittedly, stepped in it a bit when I was having a discussion with a friend of mine regarding whether writers need to read the classics of the genre in order to write good work today. My response was this:

“Yup! My thing about the classics is that you should read them if you want to, but they aren’t strictly relevant to what is happening now. In fact, I would ascribe *zero* relevance to anything published before 1980/1982 or so. Then it incrementally increases as you go.”

Now, this was interpreted (and understandably so, if taken out of context) to mean that no work prior to 1980 has relevance for readers or worth as literature prior to 1980, which is not my point at all. My point is, rather, that the current milieu of science fiction and fantasy as it exists in the market today begins in the early 1980s and if your intention is to publish inside of that milieu, reading stuff published prior to that time is not essential. You, as a writer, need to know what is going on now in the field, not what was going on in the field in 1965.

I had a number of productive discussions about this online with a couple intelligent people. I had a lot of retweets accusing me of ignoring history or suggesting works like 1984 and Brave New World aren’t relevant for modern readers.

How much homage must we pay to the past, exactly? And why?

Now, I would insist that many (in fact the majority) of pre-contemporary works (defined broadly as the early 1980s, where we moved away from cold war paranoia and into a more cyberpunk/environmental catastrophe/corporate capitalist villain era) do not really resonate as well with a modern audience. The sexism of Bester and Asimov and Niven and Pournelle really shows their works’ age. The writers from the 30s and 40s still hope to find canals on Mars and wonder about the jungles of Venus. Everybody thinks atomic power is the cat’s pajamas. The amount of racism and Orientalism and colonialist underpinnings is overwhelming when examined with a modern sensibility. We can learn a lot about what people thought then about the world, but how it affects our world now is less clear.

Furthermore, much of what was done back in those days had begun a trend that has carried along to this very day! If somebody asked me whether they should read Heinlein’s Starship Troopers or Kameron Hurley’s The Light Brigades, it’s a no-brainer that I’d suggest Hurley. Why? Well, because it’s still military scifi and it’s still got the first person perspective and thrilling fights and cool tech, but Hurley’s book is about now and Heinlein’s book is firmly rooted in the mid-20th century Cold War (and this is above and beyond the latent fascism contained in that specific book, but that’s a topic I’ve explored before and don’t care to repeat here). You don’t have to read 1984 to understand dystopia – the modern authors who have written about it, at length and with great skill, are numerous. Can you read it? Can a modern reader still glean important and interesting lessons from reading it? Yes, of course. Go ahead and read both!

That, though, not the question I’m seeking to answer. The question I’m trying to tackle is to what extent do modern authors owe fealty to the writers of the distant past to the point where those distant works are essential for their ability to tell compelling stories in the present day. I would argue that once you go past 40 years ago, there really isn’t any requirement because the publishing universe of that era bears no similarity to the one today. They were not writing to the same kind of audience, they were not dealing with the same kind of editors, and they were not facing the same kind of marketplace. Even the ideas they pioneered have been re-imagined and re-imagined again, so that you are entering a dialogue among authors that is a half-century old by now. You don’t need to read that original foray to join that conversation, but you must read the latest entry or you won’t make any sense.

The thing about lionizing the traditional canon (in any genre) is that you are centering the voices of people who lived in worlds alien to our own and then demanding that they be paid homage, when really what they have to say can be taken or left depending on our own interests. None of it is required. It can certainly have value for the right person at the right time, but we ought not ascribe these works more importance than the ones that have followed and, most especially, by those being produced today.

Now, as is the case with all list-building and hard lines in the sand, there are plenty of works from the 70s and earlier that still stand up just as well today as they did then – people like Le Guin and Philip K Dick and so on. But those folks are the exception, not the rule.

In short, if you intend to study the field of science fiction or are just a huge fan of classic books, by all means read the classic fiction of the mid to early 20th century – you will enjoy a lot of it, for sure. However, if you plan to write science fiction or fantasy novels, you don’t owe those old novels your time if you don’t want to give it. You can do it without them, just by reading on your own without any pre-set requirements. The canon is not a law, it’s simply a recommendation list. Feel free to ignore it. Read something else. There are a lot of good books out there, and you’ll never have time to read all of them, anyway.

But hey, that’s just one white dude’s opinion.

Writing Updates!

Hi, everyone!

Well, Graphic Audio keeps rolling along, releasing further books in The Saga of the Redeemed! Right now you can get your hands on both No Good Deed and Dead But Once (books 2 and 3) and I have on good authority that the final book in the series – The Far Far Better Thing – will be releasing soon (in two parts).

Check them both out!

ALSO:

Zombies Need Brains has asked me to be an “anchor author” for their new and upcoming anthology, When Worlds Collide. Here’s the skinny on that one:

Throughout history, different cultures have collided in different ways, whether it be the peaceful contact between Rome and Han China in the second century that established the Silk Road, or the more violent interactions between Europe and the Americas thirteen hundred years later. Such first contact stories have long been a staple of speculative fiction. The stories featured in WHEN WORLDS COLLIDE will continue this long tradition as the authors explore the myriad ways in which two cultures—alien or fae, machine or human—can clash. Will the colliding societies manage to peacefully coexist after they finally meet? Or will they embark instead on a path of mutual self-destruction? Find out—WHEN WORLDS COLLIDE.
Edited by S.C. Butler & Joshua Palmatier, WHEN WORLDS COLLIDE will contain approximately fourteen stories with an average length of 6,000 words each.  Anchor authors include:
  • S.C. Butler,
  • Esther Friesner,
  • Auston Habershaw,
  • Steven Harper,
  • Nancy Holzner,
  • Howard Andrew Jones,
  • Stephen Leigh,
  • Violette Malan, and
  • Alan Smale

They will be running a Kickstarter soon to fund the project – I’ll of course be promoting it here. In the meantime, you writers out there should start sharpening your short fiction game and submit to this and the other anthologies that ZNB has coming up. I’d love to share a table of contents with you all!

Thanks, and I’ll be posting again soon!