An acquaintance of mine, author Rich Steeves (check him out here), drew my attention on facebook to this post by comic writer Jim Shooter regarding violence, killing, and heroes. His overall thesis, in brief, is this:
My feeling is that each heroic character should be true to his core concept. Some few will not kill. Period. Most, I think, will kill in extremis. Some, of the new bad-boy “hero” ilk will kill when it is “fair” enough, but not really unavoidable. Some kill seemingly callously or carelessly. “It’s okay, they’re bad guys.”
Whether the characters at any particular level on the killing scale are “heroes,” I suppose, is up to the beholder. To me, the latter two categories might be protagonists, but aren’t heroes or heroic in my book. Doesn’t mean they aren’t legit protagonists, or can’t be done, or shouldn’t be done. Do them well, I say. True to their core concepts.
But be conscious of consequences.
I think this is both very true and something to keep in mind anytime we are writing about violence, heroic or otherwise, or even playing violent characters in RPGs. Killing–murder, by any other word – is a heavy and significant thing for a human being to undertake. It has weight – moral, psychological, perhaps even physical – and that weight ought to be taken into account.
If you’ve got a character who can blithely kill and then go about their business with no repurcussions, you are either dealing with a sociopath or someone who, through a variety of factors and psychological defenses, has somehow inured him or herself to the act. That’s a big deal from a characterization point of view. There are, of course, lots and lots of ways to interpret it, but I think forgetting about it or glossing it over is a bad idea. In the first place it portrays killing people as ‘no big deal’ – this isn’t true at all in the real world and, provided we are writing about worlds that are close parallels to the real thing, it should be the same in our own fantastic and speculative realms. In the second place, it’s lazy characterization. You mean your 18 year old protagonist just shot some gangsters with her father’s shotgun, and she’s not thinking about it afterwards? Really? It doesn’t have an effect on how she talks to people? How she feels about guns? How she feels about gangsters? Come on!
I very much agree with Shooter’s assertion that we must be aware of our characters’ ‘core concepts’. These kinds of things are easily violated or changed – the fundemental moral makeup of who you are isn’t under as much of your own control as you think. Yeah, Conan doesn’t give a damn how many fools he kills in bloody fashion – it doesn’t phase him. Do you know why? He has lived a life of constant hardship and pain and been forced to adapt. He is a damaged person, fundamentally. That doesn’t necessarily make him an evil man, or even perhaps keep him from being a hero (depending on your definition of heroism, naturally), but it is an aspect of his character we need to understand and appreciate. If we are portraying characters killing people, it’s something we, as writers, actors, players, or whatever else, really need to give some thought. If you ever want to see how it’s done, just look no further than Clint Eastwood’s masterpiece, Unforgiven.
We all have it coming. Think about that.